11/4/2022 0 Comments Skyui quickmenuFrom poisons to burning and bleeding you can see it all without having to open the magic menu now. This lets you see what kind of short term positive and negative effects are on your character at any given time. Perhaps the smallest but most useful feature here is the effects hud in your top right. Pretty awesome for when you can’t find a specific place.įinally in the inventory let’s not forget about the item icons that denote the type of item you have From light armor, to healing potion, to fire spell so many icons have been created that you can basically see what kind of item you’re looking at even if you don’t want to do a small bit of reading. Speaking of searching, the map menu received a search feature as well. Left Alt lets you switch between the magic menu and inventory and space lets you quickly access the search bar. I believe this was actually a feature that existed in the vanilla inventory but it’s pretty cool that the SkyUI devs left it in. Books and notes that you’ve read will also have an eye icon next to them to show you that you’ve been through them.Īnother thing that exists in the inventory is a little grey diamond that denotes whether a specific armor or weapon has the most damage or armor in your inventory. Enchanted items are also denoted by a blue lightning bolt and stolen items can be identified by their red hand. That way you can locate specific items in the blink of an eye. You don’t even need to break a sweat.īy clicking on the name category you can also cycle sorting your inventory by equipped items, stolen goods, and enchantments as well. Find the heaviest thing you’re holding? Easy. A green arrow will appear in the up or down direction denoting which direction the list is sorted. Now that we set up categories let’s sort the inventory with those categories by clicking on them. Keep in mind that the magic menu and some submenus also have their own unique categories. Next to that is a settings gear where you can enable sorting categories for filters such as a weapon’s class, weight, value, and most importantly value per weight, which for some reason is off by default. I’d like to ask you when the last time you actually used that to locate an item rather than scrolling down the menu manually hunting down the loot you’re looking for? If you’re like me probably never but it really is a huge time save so there’s no reason not to use it. The first feature is of course the search bar. #Skyui quickmenu mod#Since we all already know what the MCM or Mod Configuration Menu does, in case you’ve been under a rock somewhere it’s essentially a settings menu for mods to utilize, let’s go ahead and begin with the inventory and all the little gems it brings to the table. In a way, these two features of SkyUI are so useful that they eclipse all the other awesome features that are included. #Skyui quickmenu Pc#Most of us also can’t live without the PC inventory layout that it provides too but that’s all most of us think about actively. #Skyui quickmenu install#I mean the mod is really old at this point and almost all of us have used it in the past and so many other mods require the MCM menu for complete functionality that we just automatically install it without giving it a second thought. If I had to guess, most of you probably haven’t even taken the time to think of all the amazing capabilities of SkyUI lately and that’s understandable. If ( _quantityMinCount < 1 || (inventoryLists. Not 100% happy with doing this here, but has to do for now. createLayout(a_config, "ItemListLayout") Var layout : ListLayout = ListLayoutManager. addDataProcessor( new PropertyDataExtender(a_config, a_config, "itemProperties", "itemIcons", "itemCompoundProperties")) addDataProcessor( new InventoryIconSetter(a_config )) addDataProcessor( new InventoryDataSetter()) Var itemList : TabularList = inventoryLists. Public function setConfig( a_config: Object): Void addCallBack( "XButtonPress", this, "onXButtonPress") addCallBack( "AttemptEquip", this, "AttemptEquip") Var categoryList : CategoryList = inventoryLists. Initialize menu-specific list components Private var _categoryListIconArt : Array Private var _bEquipMode : Boolean = false Private static var LEFT_HAND : Number = 1 Private static var RIGHT_HAND : Number = 0 Private static var NULL_HAND : Number = - 1
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